
Striking Strength: Solar System level, possibly higher (Could trade blows with Tenebris)ĭurability: Solar System level, possibly higher (Could take hits from Tenebris)

Lifting Strength: At least Peak Human (Can swing around extremely heavy Weapons such as Scythes, Giant Swords, Two-handed Cudgels, Two-handed Maces and Warhammers with little issue, and can also grab and throw enemies who wear heavy steel armor and helm)

Speed: Massively Hypersonic (Could dodge Hermit's cloud-to-ground lightning) Can ignore conventional durability with Poisoning, Bleeding, Time Bomb, Crimson Corruption, Cobra. Dark Energy Projection (with Minor/Medium Charge of Darkness), likely Space- Time Manipulation (with Large Charge of Darkness), Dark Magic (with Minor/Medium/Large Charge of Darkness), Invulnerability (with Minor/Medium/Large Charge of Darkness), Poison Manipulation (with Minor/Medium/Large Charge of Darkness), Dark Magic (with Minor/Medium/Large Charge of Darkness), Energy Recharge Boost (with Magic Source, Phoenix), Damage Transferal (with Steel Hedgehog, Phoenix), Endurance Boost (with Crag, Phoenix), Regeneration (Low-Mid with Healing Vine), Status Effect Inducement (with The Explosive Vigor), Explosion Manipulation (with The Explosive Vigor), Life Stealing (with The Explosive Vigor), Healing (with The Explosive Vigor), Probability Manipulation (via Star Clarity), Resistance to Physics Manipulation (While using a Minor/Medium/Large Charge of Darkness, Shadow can break and defy the laws of physics)Īttack Potency: Solar System level (Defeated Tenebris, who forged the light of worlds), possibly higher (Can fight Tenebris each time he ressurects, with each death making Tenebris stronger than before).
